Belong App
Belong App
Belong App
Belong App
Research

Interviewed college students and young professionals feeling disconnected in new environments. Found that traditional social apps focused too much on appearance and not enough on genuine connection. Many wanted a calmer, more emotion-driven space.
Define

Users need a way to form meaningful friendships through shared moods and comfort levels. The challenge was reducing the anxiety that comes with meeting new people. Goals focused on empathy, inclusivity, and trust.
Ideate

Streamlined sign-up screens and clarified emotional categories. Enhanced iconography for visual consistency. Introduced guided tooltips to explain app features.
Prototype

Created mobile wireframes and high-fidelity screens with a friendly, supportive interface. Key features like event cards, chat rooms, and achievements to motivate safe social connection.
Test

Conducted usability studies with 6 users from diverse backgrounds. Feedback showed appreciation for the mood-based discovery feature. Some found onboarding slightly long, prompting flow revisions.
Iterate

Streamlined sign-up screens and clarified emotional categories. Enhanced iconography for visual consistency. Introduced guided tooltips to explain app features.
Launch

Presented as an interactive mobile prototype demonstrating core social UX flows. Created a short promo video highlighting user empathy and inclusivity. Shared the project in presentation and portfolio.
Evaluate

Users praised its emotional intelligence and safe community tone. The concept was seen as a “modern mental wellness social app.” It validated the need for emotional connection design.
Research

Interviewed college students and young professionals feeling disconnected in new environments. Found that traditional social apps focused too much on appearance and not enough on genuine connection. Many wanted a calmer, more emotion-driven space.
Define

Users need a way to form meaningful friendships through shared moods and comfort levels. The challenge was reducing the anxiety that comes with meeting new people. Goals focused on empathy, inclusivity, and trust.
Ideate

Streamlined sign-up screens and clarified emotional categories. Enhanced iconography for visual consistency. Introduced guided tooltips to explain app features.
Prototype

Created mobile wireframes and high-fidelity screens with a friendly, supportive interface. Key features like event cards, chat rooms, and achievements to motivate safe social connection.
Test

Conducted usability studies with 6 users from diverse backgrounds. Feedback showed appreciation for the mood-based discovery feature. Some found onboarding slightly long, prompting flow revisions.
Iterate

Streamlined sign-up screens and clarified emotional categories. Enhanced iconography for visual consistency. Introduced guided tooltips to explain app features.
Launch

Presented as an interactive mobile prototype demonstrating core social UX flows. Created a short promo video highlighting user empathy and inclusivity. Shared the project in presentation and portfolio.
Evaluate

Users praised its emotional intelligence and safe community tone. The concept was seen as a “modern mental wellness social app.” It validated the need for emotional connection design.
Research

Interviewed college students and young professionals feeling disconnected in new environments. Found that traditional social apps focused too much on appearance and not enough on genuine connection. Many wanted a calmer, more emotion-driven space.
Define

Users need a way to form meaningful friendships through shared moods and comfort levels. The challenge was reducing the anxiety that comes with meeting new people. Goals focused on empathy, inclusivity, and trust.
Ideate

Streamlined sign-up screens and clarified emotional categories. Enhanced iconography for visual consistency. Introduced guided tooltips to explain app features.
Prototype

Created mobile wireframes and high-fidelity screens with a friendly, supportive interface. Key features like event cards, chat rooms, and achievements to motivate safe social connection.
Test

Conducted usability studies with 6 users from diverse backgrounds. Feedback showed appreciation for the mood-based discovery feature. Some found onboarding slightly long, prompting flow revisions.
Iterate

Streamlined sign-up screens and clarified emotional categories. Enhanced iconography for visual consistency. Introduced guided tooltips to explain app features.
Launch

Presented as an interactive mobile prototype demonstrating core social UX flows. Created a short promo video highlighting user empathy and inclusivity. Shared the project in presentation and portfolio.
Evaluate

Users praised its emotional intelligence and safe community tone. The concept was seen as a “modern mental wellness social app.” It validated the need for emotional connection design.















Belong App
Belong App
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