Day Companion

Day Companion

Day Companion

Day Companion

Research

Observed students struggling to structure their days and stay mindful while managing academic and personal tasks. Conducted small interviews and diary studies to understand how people plan their routines. Found that most wanted an experience that feels fun, not forced.

Define

Users need a low-pressure way to plan their days while maintaining mindfulness and motivation. The main challenge was balancing productivity with simplicity. The goal was to turn planning into an enjoyable ritual.

Ideate

Added custom activity inputs, timers, and optional audio cues to enhance focus. Adjusted typography for readability and accessibility. Simplified interaction timing to reduce friction.

Prototype

Designed a retro-inspired web app with pixel avatars, calming color palettes, and interactive choices. Developed low- to high-fidelity mockups showing scene transitions. Used NES.css to match the aesthetic.

Test

Conducted usability testing with peers who rated the experience highly engaging. They noted areas for more customization. Observed smoother navigation patterns after minor layout fixes.

Iterate

Added custom activity inputs, timers, and optional audio cues to enhance focus. Adjusted typography for readability and accessibility. Simplified interaction timing to reduce friction.

Launch

Built a fully functional HTML/CSS/JS prototype with working scene logic and transitions. Integrated progress-saving for ongoing sessions. Designed a promotional page for presentation.

Evaluate

Users reported higher motivation and focus using the tool daily. Feedback confirmed the experience felt “personal yet playful.” Long-term use showed improved morning productivity habits.

Research

Observed students struggling to structure their days and stay mindful while managing academic and personal tasks. Conducted small interviews and diary studies to understand how people plan their routines. Found that most wanted an experience that feels fun, not forced.

Define

Users need a low-pressure way to plan their days while maintaining mindfulness and motivation. The main challenge was balancing productivity with simplicity. The goal was to turn planning into an enjoyable ritual.

Ideate

Added custom activity inputs, timers, and optional audio cues to enhance focus. Adjusted typography for readability and accessibility. Simplified interaction timing to reduce friction.

Prototype

Designed a retro-inspired web app with pixel avatars, calming color palettes, and interactive choices. Developed low- to high-fidelity mockups showing scene transitions. Used NES.css to match the aesthetic.

Test

Conducted usability testing with peers who rated the experience highly engaging. They noted areas for more customization. Observed smoother navigation patterns after minor layout fixes.

Iterate

Added custom activity inputs, timers, and optional audio cues to enhance focus. Adjusted typography for readability and accessibility. Simplified interaction timing to reduce friction.

Launch

Built a fully functional HTML/CSS/JS prototype with working scene logic and transitions. Integrated progress-saving for ongoing sessions. Designed a promotional page for presentation.

Evaluate

Users reported higher motivation and focus using the tool daily. Feedback confirmed the experience felt “personal yet playful.” Long-term use showed improved morning productivity habits.

Research

Observed students struggling to structure their days and stay mindful while managing academic and personal tasks. Conducted small interviews and diary studies to understand how people plan their routines. Found that most wanted an experience that feels fun, not forced.

Define

Users need a low-pressure way to plan their days while maintaining mindfulness and motivation. The main challenge was balancing productivity with simplicity. The goal was to turn planning into an enjoyable ritual.

Ideate

Added custom activity inputs, timers, and optional audio cues to enhance focus. Adjusted typography for readability and accessibility. Simplified interaction timing to reduce friction.

Prototype

Designed a retro-inspired web app with pixel avatars, calming color palettes, and interactive choices. Developed low- to high-fidelity mockups showing scene transitions. Used NES.css to match the aesthetic.

Test

Conducted usability testing with peers who rated the experience highly engaging. They noted areas for more customization. Observed smoother navigation patterns after minor layout fixes.

Iterate

Added custom activity inputs, timers, and optional audio cues to enhance focus. Adjusted typography for readability and accessibility. Simplified interaction timing to reduce friction.

Launch

Built a fully functional HTML/CSS/JS prototype with working scene logic and transitions. Integrated progress-saving for ongoing sessions. Designed a promotional page for presentation.

Evaluate

Users reported higher motivation and focus using the tool daily. Feedback confirmed the experience felt “personal yet playful.” Long-term use showed improved morning productivity habits.

Day Companion

Day Companion